Virtual Production 10

Individual project 3

FINAL OUTCOME

FILMING CONCEPT

The plan for this individual project was to create a test environment that will be accessible for Fashion Degree Students who have access to CLO3D and Blender to be able to viuslaise, plan and create environments for Fashion catwalks and shoots using the VP Stage. 

PIPELINE

VAD Team – Tech Team – VP Stage

SOFTWARE

CLO3D – The initial build based on CLO3D fashion catwalk templates
Blender – Imported the CLO3D file into Blender for more adjustments
Unreal Engine – Converting Blender ready for the VP Stage
Mo-Sys – For mounting the Unreal Engine final file on the VP Stage
Motion Tracking Camera – Testing how well the environment works

PRE-PRODUCTION

This was a test of my new environment. The initial basis for the build was started using the 3D package CLO3D using one of the exisiting fashion show catwalk environment, which are part of the software and accessible for Fashion Students. Visual changes were made within the software to change the overall look and feel of the catwalk space. The final build was exported as an FBX with all assets and imported into Blender where additional structures were added and styled to suit the concept. The final build was then eported into Unreal Engine for running on the VP stage.

PRODUCTION

The final environment was uploaded on the VP Mac and put up on the VP stage to test the camera tracking and the frustrum and how the concept worked. Due to sizing a figure was added to test the output.

POST-PRODUCTION

There is limited post production on this environment as it was a test for future work where this pipeline will be explored further.

MY PART

My part in this process was as the Visual Art Director. I was responsible for the provision and creation of the Unreal Engine enviroment for testing on the VP Stage. I mimicked the pipeline the fashion students would be following by using a base CLO3D stage as the starting format. Within CLO3D I was able to adjust and reskin the environment. I exported this as an FBX file with all assets and imported this files into Blender where I added structure and design to the environment. I was assisted by another member of the team who converted the file to Unreal Engine and mounted it using Mo-Sys onto the stage. I assisted in the Mo-Sys setup for the stage under instruction and camera operation during the testing process.

COLLABORATORS

Johnathan Whalvin – VAD Team Lead – CLO3D Build – Blender Editing
Robin A Whal – VAD Team Support – Configuring MO-Sys
Edward Scott – Unreal Engine conversion from Blender

REFLECTION


I was pleased with the outcome. It shows the possibilities for other courses with their existing knowledge to be able to to plan and create environments for use in their modules. The VP stage is a great space for use in the Fashion world and to be able to explore this further opens up a range of possibilities. The next step will be adding virtual models walking on screen with actual models in front of the screen. It was a concept where I did not know how the outcome was going to look, hence this project but now I can see the potential of this process using the fashion software as the starting point it leads well into future planning.

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